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Post by Slimey on Jul 17, 2014 18:45:16 GMT
Add Different Character Faces in Text Box for Same Actor This one was a bit hard for me to title, but hopefully it makes sense in the long run. The first thing you need to do is make your character creation map. Now, make our first character option, which I chose Ralph. You want to create a variable called CHARACTER. When you select Ralph, that variable is going to be equal to 1. i.imgur.com/8u2M59C.jpgYou will do this for all your other selections, changing the variable number each time. Now, you want to make your second map where you start after picking your character. Create your NPC and select the face set. Type in the message for that NPC. Now, create a conditional branch under that and when the CHARACTER is equal to 1, make it so that Ralph's face and message shows up. You will do this for all the characters. It should look similar to this: i.imgur.com/63qXkKh.jpg And that is how you make it so you do not have to pick different actors in the database. i.imgur.com/nIOby48.jpg
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