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Post by Slimey on Jul 27, 2014 21:30:43 GMT
To make this really easy, I am going to keep the event on the map instead of on a common event. If you want this in a common event, just make sure you add a switch and have the common event set to a parallel process to it. The first thing you want to do is go into the system database and make sure that the airship music is off. i.imgur.com/yHsHD2G.jpgNext, make an event and set it to parallel process. Then, make a conditional branch to if the airship is driven. In the else statement, make sure that you stop the music. Click inside the conditional branch and create a new variable called Airship. Create a conditional branch where if the airship is equal to 1. Place the music you want the first airship to have. In the else statement of the airship conditional branch, make another one where if the airship is equal to 2. Place the music you want the second airship to have. i.imgur.com/8WtOjN7.jpgThe last thing you need to do is make another event. Set the first page to parallel process and the second page to action button. On the second page, make sure the self switch A button is on. On the first page, select the Airship variable and set it to which airship music you want. Then under that, put Self Switch A = ON. i.imgur.com/Nwb0plT.jpgi.imgur.com/IIrm20m.jpgAnd that is how you make it so the airship can change music!
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