Post by Slimey on Jul 27, 2014 21:34:16 GMT
The first thing you want to do is create your maps.
Now, you want to make an event and it might help to make sure it is the same event number on all maps. To make it easier, I am just using Event 1 and I am naming it Dog.
Now, in the conditions tab, click the switch button and label a switch. I called mine Dog and placed a dog graphic in the event.
Next you add a choice box and label it the interactions you want to have. I picked: Pet, Follow Me, Cancel.
Copy and paste this event in all the maps you want your dog.
And that is it for that event! You can place it on all the maps you want your dog and the system.
Here is how it should look:
i.imgur.com/Kaq1NjP.png
Now you want to create a common event and have it set to a parallel process, then make a switch and call it Hunting.
First, create a conditional branch set to when your dog is in the party. In the else statement set the Dog switch on.
Now we will focus on what happens if your dog is in your party.
For me, I like to use buttons as a way to call the event, and since this is a smaller system, I plan on just using the choice menu.
In the common event you just made, create a conditional branch and set it to what button you want to press to call the event. For me, I am going to use the A button, so I will call the X button in the conditional branch.
Inside that conditional branch, set up the choice menu and place the interactions you want. For me, I picked: Hunt, Stop Following Me, Cancel.
In the Hunt choice, we are going to remove the dog from our party. Next, create a variable called Randomizer and set the random variable to how you'd like it. For me, I choice 0 - 3.
Then, create a wait command to how long you want your dog to hunt for. In my case, I set it to 400 frames.
Now, place your dog back in your party.
Next, create a conditional branch to when the randomizer is equal to 1. In mine, I have it so the dog found a potion.
In the else statement, set another conditional branch and have it equal to 2. In there, I put that the dog found magic water.
This is how mine looks:
i.imgur.com/XAvgtt7.jpg
i.imgur.com/El3o7QO.jpg
And that is all to making a hunting system where your dog fetches the items for you.
i.imgur.com/uYoXgVl.jpg
Now, you want to make an event and it might help to make sure it is the same event number on all maps. To make it easier, I am just using Event 1 and I am naming it Dog.
Now, in the conditions tab, click the switch button and label a switch. I called mine Dog and placed a dog graphic in the event.
Next you add a choice box and label it the interactions you want to have. I picked: Pet, Follow Me, Cancel.
Copy and paste this event in all the maps you want your dog.
And that is it for that event! You can place it on all the maps you want your dog and the system.
Here is how it should look:
i.imgur.com/Kaq1NjP.png
Now you want to create a common event and have it set to a parallel process, then make a switch and call it Hunting.
First, create a conditional branch set to when your dog is in the party. In the else statement set the Dog switch on.
Now we will focus on what happens if your dog is in your party.
For me, I like to use buttons as a way to call the event, and since this is a smaller system, I plan on just using the choice menu.
In the common event you just made, create a conditional branch and set it to what button you want to press to call the event. For me, I am going to use the A button, so I will call the X button in the conditional branch.
Inside that conditional branch, set up the choice menu and place the interactions you want. For me, I picked: Hunt, Stop Following Me, Cancel.
In the Hunt choice, we are going to remove the dog from our party. Next, create a variable called Randomizer and set the random variable to how you'd like it. For me, I choice 0 - 3.
Then, create a wait command to how long you want your dog to hunt for. In my case, I set it to 400 frames.
Now, place your dog back in your party.
Next, create a conditional branch to when the randomizer is equal to 1. In mine, I have it so the dog found a potion.
In the else statement, set another conditional branch and have it equal to 2. In there, I put that the dog found magic water.
This is how mine looks:
i.imgur.com/XAvgtt7.jpg
i.imgur.com/El3o7QO.jpg
And that is all to making a hunting system where your dog fetches the items for you.
i.imgur.com/uYoXgVl.jpg